Friday, 13 April 2012

Reflective Synopsis

Introduction
E-Learning has become an integral component of education. The Internet has profoundly improved communication lines between information, knowledge and people, therefore adding a whole new dimension to teaching and learning (Holmes, 2006). The introduction of such learning has been facilitated through digital pedagogies and has encouraged us to look beyond ICTs to a way of working in the digital world (DETA, 2008, p.3). E-Learning has enhanced the constructivist and connectivism theories, which are most relevant to twenty first century learners. This enhancement has been facilitated through the abundance of tools, information and knowledge the Internet has made available. The constructivist theory via ICTs has seen a proliferation in student experiences. The globalization of the Internet has allowed students to connect with experiences that forty years ago would not be possible. ICTs have enhanced and enriched learning experiences and provided students with tools for interpreting objects and events in meaningful and creative ways (Lein, 2012). The most recent learning theory, connectivism, is based around the emergence of the Internet, ICTs and the chaos it has created. Connectivism has seen the Internet and ICTs revolutionise the connections that enable us to learn and that these connections are now more important than our current state of knowing (Siemens, 2004).
Group Wiki
The wiki exercise completed in week 2 was based on developing a class discussion on the use of mobile phones in the classroom. De Bono’s Six Thinking Hats was used as scaffolding as each colour hat represents a different perspective that must be considered when writing entries. This activity supported the constructivist theory of learning, as students were a part of an activity where ideas were gathered from a group of people within the wiki, students were able to use the wiki as a tool to interpret and evaluate the use of mobiles in the classroom. Each hat and perspective was given its own area and students were asked to colour code their entries thus, creating an organized space for collaboration. ­The outcomes of this activity was a melding pot of opinions, as each student was afforded equality in presenting their opinions and through the use of scaffolding students had to consider varied perspectives. From this activity future analysis was enabled as a wide range of perspectives had been gathered that could be used to inform further decision-making and aid in the construction of a well-rounded argument. To read more on the opportunities that wiki's provide for different learning theories click here.
Group 1 Tools
The Group 1 tool that will be explored is Blogs. Blogs are websites that are commonly maintained by one person and usually contain commentaries, descriptions, graphics and video. Some interactive features of Blogs include the ability to leave comments on postings allowing dialogue between individuals. Other Group 1 tools that were explored were wiki’s and websites. These were not selected, as the wiki concept would be harder for younger grades to comprehend and felt the websites were too static and didn’t allow for student input. Blogs were selected as my teaching specialty is Primary and feel that blogs would be most suitable for younger students to use, as they allow interactivity, without being too complex and would be useful for all grades. This Group 1 tool allows students to share their ideas with not just their immediate environment but also with the rest of the world. Additionally, students using blogs become more versed in writing online for an audience, a skill that is invaluable in their further studies. The ability to leave comments, link, post images and video additionally encourages self-learning as it creates a learning community that goes beyond the classroom (Downes, 2004).  A Plus Minus Interesting (PMI) graphic organizer has been used in addition to some creative ways to use blogging in the classroom can be seen on my blog.  To ensure that blogs are used ethically and safely in the classroom, student blogs should not be open to the general public. To ensure this is the case, when setting up educational blogs make sure that the ‘only people I choose’ check box is selected in Settings> Permission> Blog Readers. Additionally, it should be made clear that any content used on your or the students blogs that is not yours should be referenced and given credit. Encouragement to include links rather that copying materials to the blog should also be given (NCU, 2012). For more information about using ICT's ethically and safely in the classroom click here.
Group 2 Tools
The Group 2 tool that has been selected for further analysis is digital video. Digital video in education has a range of uses, in particular for observation, to supports learning and to encourage analysis and reflection. Other Group 2 tools explored were images and audio which, can be seen on my blog. Digital video was selected as it combines both audio and images thus, creating a learning experience that is appealing to all learning styles. The uses of digital video in education are endless and subject to the teacher’s creativity. Recordings of individual students and/or the class could be used to analyse student’s abilities, student behaviours and teaching practices. Additionally it can be used as a presentation tool for simulation of events and to engage students with content being learnt. Digital video can also be student generated; students can develop a video that displays their learning on a particular topic.  Digital video is great for teaching because it is superior at creating engagement and setting the stage for learning. Digital video aids in raising student interest thus, making them more enthusiastic to learning that follows. Furthermore, it creates a more complete learning experience as students are able to see and hear, helping them to relate learning to real world experiences (Hartman & Schwartz). To ensure that digital videos are used safely and ethically once again make sure that any content used that is not yours must be references and given credit to. Additionally if recordings of students are taken, it must be ensured that you have media releases and permission to use these recordings. If you are using YouTube in the classroom make sure that there are no commercial benefits obtained in displaying the video (NCU, 2012). Zamzar is an online product that can convert video files, which is ideal for the classroom as it eliminates pop-up advertising.

Group 3 Tools
The Group 3 tool selected is Prezi, an online Adobe Flash-based presentation program. Other Group 3 tools researched were Glogster, and Power Point, see my blog for further exploration. Prezi was selected as it removes many of the restrictions that traditional presentation programs have. The presentation is navigated by zooming in and out of different points on the ‘canvas’, as directed by the presenter. Prezi is great for teaching as the presenter is able to show relationships through the ability to alter size and the position of different elements. Therefore, relationships are easily displayed than they would be in traditional Power Point presentations. Students additionally have the ability to be collaborators and are more engaged in actively developing knowledge. Another means of getting students involved is to allow them to navigate the Prezi on their own. There is the option to deviate from the path on Prezi and students can navigate to look at information in a manner that best suits their learning type. Teachers are able to facilitate better engagement as students are using more of their senses when engaging with the presentation (Settle, 2011). Prezi is an online tool and therefore ethical use and student safety must be stressed.  Any content or media that is being used in a Prezi presentation must be referenced. A great site for legally gathering different forms of media is the creative commons website.
Group 4 Tools
The Group 4 tool explored is Adobe Flash, which is industry-leading software that creates an environment for producing expressive interactive content. Other Group 4 tools that were explored were Google Earth and Google maps which are applications and websites that allow you to view specific locations around the world through online satellite imagery. Adobe Flash was chosen due to previous knowledge and experience prior to this course and it has endless possibilities in the classroom. Adobe Flash is great for teaching as there are a number of communication channels and attributes available. Audio, visual and interactivity can be used to create a very specific learning experience and as a point of difference to the other group tools it can be completely customised. Teachers can use Flash to create a learning experience that students can navigate autonomously, interact with and also obtain feedback. Students can also use this tool to create animations and simulations based on content learnt, thus, promoting the final stages of Blooms Taxonomy. Additionally there are many Flash based games available on the Internet that promote great learning experiences and could be utilised in the classroom.  As Flash is an offline software program the dangers of the Internet can be avoided unlike the above-mentioned tools. To make sure that students use this program ethically, good role modeling should be used. If creating a presentation with this software make sure that any content that is not yours is referenced and credited, thus encouraging students to do the same.
Conclusion 
E-Learning is very important for engaging and educating the modern learner and teachers need to incorporate and adapt their pedagogy to allow for such learning. Wiki’s, blogs, digital video, Prezi and Adobe Flash are just some of the many tools that can and should be utilised ethically and safely in the classroom. These tools aid in creating learning experiences that pose new challenges preparing students for a world that is increasingly seeing human reliance on technology.
References 
Department of Education, Training and the Arts (DETA). (2008). eLearning for Smart Classrooms. In Smart Classrooms Bytes. (August). Queensland Government. Retrieved from CQUniversity e-courses, EDED20491 ICTs For Learning Design, http://moodle.cqu.edu.au/
Downes, Stephen (2004). Educause Review. Educational Blogging. Septemper-October 2004. 14-26. Retrieved from: http://net.educause.edu/ir/library/pdf/ERM0450.pdf
Hartman, K & Schwartz, D. (date unknown), It is not television anymore:
 Designing digital video for learning and assessment. (pp 1-23). Stanford University: School of Education. Retrieved from: http://aaalab.stanford.edu/papers/Designed_Video_for_Learning.pdf
Holmes, B., & Gardner, J. (2006). E-learning : concepts and practice / Bryn Holmes and John Gardner. London : SAGE, 2006.
Lein, K. (2012). Constructivist Approach. April 4. Retrieved from http://elearningpedagogy.com/constructivist.html
National Copyright Unit (NCU), Smartcopy. (2012). Tips for teachers using wikis and blogs. Retrieved from: http://www.smartcopying.edu.au/scw/go/pid/950
Settle, Q., Abrams, K. M., & Laurl M., B. (2011). Using Prezi in the Classroom. NACTA Journal, 55(4), 105-106. Retrieved from CQUni Library Discover it.
Siemens, G. (2004) Connectivisim: A learning Theory for the Digital Age. April 4 Retrieved from http://www.elearnspace.org/Articles/connectivism.htm

Saturday, 31 March 2012

Week 5

Engagement Activity 4: Creating a zooming  presentation in Prezi


Engagement Activity 4: Creating a Glogster
Video content retrieved from YouTube.


I really enjoyed exploring and creating in Glogster. Click here for the learning benefits and  some great uses in the classroom!

Engagement Activity 8: Google Maps


Here are some great ideas for using Google Earth and Maps in the classroom.


Adobe Flash- an example of previous work using this program.

Wednesday, 14 March 2012

Week 4

Engagement Task 1: Resizing and uploading digital photos


Uploaded images are a great tool for teaching. Uploaded images of students work and achievements would provide the students with a great sense of pride and accomplishment, digital images also make it easier for family members to show and record their childs' progress. Published digital images could also be used for classwork e.g. teach students how to download an image or published images could be used as an assignment resource.


Engagement Task 4: Digital Audio recordings
Please see my wiki to listen to a digital audio recording sample I have created. 

Here is a link to my Voki.


Engagement Task 5: Using web-based Podcasting

Podcast are a great resource for modern classrooms- through this course I am realising the importance of variety in the classroom and that there are many tool and technology stat can provide this. I have discovered that there are a plethora of podcasts freely available and that video podcasts are also possible making this technology appealing to all types of learners (audio, visual, kinaesthetic). 

The following, are podcasts that I thought could be used in the classroom:


*Images are screen shots from iTunes.


Storynory: Each podcast is an audio book and could be used for the younger students- either played out loud to the whole class when completing art activities etc. or could be listened to individually and comprehension activities completed afterwards.

Music Workshop: This podcast could be used as an introduction to music and rhythm for the younger students and would be a great way to break up more rigorous sessions of work. 

History of WWII: This podcast could be used when studying WWII. The podcast could be uploaded to a WWII resource wiki/blog/site. Students could listen to it individually and afterwards could do comprehension activities/ use the resource site for assignments etc. 


Engagement Task 7: Digital Video


I found this task quite enjoyable (not just because I got to look at pictures of my dog), I also enjoyed the creative factor. I used the iMovie application and found that it was quite simple navigate through. I have completed a multimedia degree so inserting audio, images, text and exporting was fairly straight forward for me.

There are be many uses for digital video and audio in the classroom. It allows you and the students to merge learning fields and exposes them to a connective way of learning. The digital nature of such tools also allows students to communicate with other learning sites around the country/word with a click of mouse. Digital video and audio is also an excellent presentation tool and it appeals to all learning styles, is great for improving visual and audio literacy and is excellent for hooking the students into a new unit of work. 

Tuesday, 13 March 2012

Week 3

Engagement Activity 1: Creating a Blog - Reflection

Some creative ways of using blogs in the classroom:
  • Create an online book club (Huette, 2006)
  • Build a class newsletter, using student-written articles and photos they take (Huette, 2006)
  • Post class-related information such as calendars, events, homework assignments and other pertinent class information (Huette, 2006)
  • Link your class with another class somewhere else in the world (Huette, 2006)
  • a class of older students can help a class of younger students develop more confidence in their writing skills (Glencoe/McGraw-Hill, 2006)
  • Blogs present, organise, and protect student work as digital portfolios, knowing that their efforts will be published will encourage better writing (Glencoe/McGraw-Hill, 2006)
References
Huette, S. (2006). Blogs in Education. Retrieved from http://tep.uoregon.edu/shared/blogswikispodcasts/BlogsInEducation.pdf

Glencoe/McGraw-Hill Educational and Professional Publishing Group. (2006). Using Blogs to Integrate Technology in the Classroom. 18 March. Retrieved from  http://www.glencoe.com/sec/teachingtoday/educationupclose.phtml/47

The following is a PMI on using Blogs in the classroom:



Engagement Activity 3: Creating a wiki - blog reflection


Some creative ways to use Wiki's in the classroom:
  • Vocabulary lists and examples of the words in use, contributed by students (TeacherFirst.com, 2012)
  • Creative projects, such as a script for a Shakespeare scene reset in the 21st century (TeacherFirst.com, 2012)
  • A virtual art gallery with ongoing criticism and responses regarding artwork found online or originals from your art classroom (TeacherFirst.com, 2012)
  • Collaborative book reviews or author studies (TeacherFirst.com, 2012)
  • Collaborative storytelling (SmartTeaching.org, 2012)
  • Post difficult math problems, so that the class can collaboratively solve them
  • Correction competition: You can post a document riddled with mistakes, then have students compete to see who can fix the most errors fastest (SmartTeaching.org, 2012)
  • Classroom scrapbook: Share news, photos, and current achievements in your classroom on a wiki page (SmartTeaching.org, 2012)
References
TeachersFirst.com. (2012). Wiki Ideas for the classroom. 18 March. Retrieved from http://www.teachersfirst.com/content/wiki/wikiideas1.cfm

SmartTeaching.org. (2012).
50 Ways to Use Wikis for a More Collaborative and Interactive Classroom. 18 March. Retrieved from http://www.smartteaching.org/blog/2008/08/50-ways-to-use-wikis-for-a-more-collaborative-and-interactive-classroom/


The following is a PMI reflection on the use of wikis in the classroom:



Engagement Activity 5: Creating a website - blog reflection


Some ways to use class websites:

  • Use it as the go to site- have links to blogs, wikis and educational sites/video etc.
  • Post newsletters
  • Have a contact page where parents and shy students can email questions to teacher
  • Resource page where students can download worksheets and assignment criteria
  • Display images from class camps and events



Friday, 9 March 2012

Week 2

Engagement Activity 1: Productive Pedagogies


Starting this exercise was quite confronting for me (purely because of the visual chaos!), however looking at other peoples blogs and getting an understanding of how they applied this graphic organiser to their scenarios eased my concerns (and I actually found it quite useful!). I found that, while pedagogy theories (with the combination of ICT's!!!) may seem quite confronting a lot of the practical teaching ideas I have are backed up by these theories (I may not realise it just now!).

Engagement Activity 2: TPACK

No TPACK is NOT a rapper!


Above we can see the merging of:
Pedagogy: the method and practice of teaching
Technology: digital computers and computer software and mechanisms
Content: the substance or material dealt with in a speechliterary work

Traditionally teaching has only been based on the merging Pedagogy and Content, however with the influx of technology in our day to day lives it is only natural that went teaching technology must be considered. Hence the creation of the Pedagogical Technology and Content Knowledge (TPACK*).

References
Mishra, P. & Koehler, M. (2006). Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge. Teachers College Record,108 (6), 1017–1054.

Engagement Activity 4: Blog reflection on wiki activity

The mobile phones activity was a great introduction to wikis, I was able to become familiar with basic functions like editing, saving and text formatting. It also initiated thoughts about how this technology could be used in the classroom. I feel that wikis lend themselves to the constructivist (in particular social constructivism) and connectivist learning theories, where knowledge is evolving and being altered at an increasing rate. Wikis also support informal learning where students are encouraged to seek knowledge themselves and amalgamate it in a communal organic environment.


In terms of behaviorism wikis could be used as an activity that encourage behavioral change both inside and outside the classroom. Activities could be completed and edited online and would allow teacher-student feedback more instantaneously, promoting efficiency and confidence in the online world. Study habits would be promoted as the wiki could be accessed outside of school hours encouraging students to continue their learning outside of the classroom.

Wikis are also great for the teaching theory of constructivism as the theory is based on the belief that culture teaches children both what to think and how to think. The theory is also based around the idea that learning is dependent on social interaction (Instructional Design, 2012). Wikis inherently encourage social interaction and allow students to express their opinions together to form a cohesive opinion or idea. Students build knowledge by collaborating and ‘bouncing’ ideas off others.
Under the cognitive theory students shape their own conceptions of reality through continuous interaction with their environment (eLearning Pedagogy, 2012). Wikis would aid in learning under the cognitive theory, as students are able to interact with the site outside of conventional school hours encouraging continuous interaction with learning environments.
Wiki’s and connectivism I also feel go hand-in-hand. The connectivism learning theory proposed by George Siemens states that networked learning on the Internet is vital for today’s students and that knowledge is always evolving. Therefore the technology we are able to use and the connections we make are more important that the holding of knowledge (eLearning Space, 2004). Thus, wiki’s would be most suitable for this learning theory as students are able to learn through the network that wiki’s provides and would be exposed to the concept of evolving knowledge, as people are able to edit and add content.  
eLearning Space. (2004). Connectivism: A Learning Theory for the Digital Age. Retrieved from http://www.elearnspace.org/Articles/connectivism.htm
Instructional Design. (2012). Social Development Theory (L.Vygotsky). Retrieved from http://www.instructionaldesign.org/theories/social-development.html
eLearning Pedagogy. (2012). Cognitivist Approach. Retrieved from http://elearningpedagogy.com/cognitivist.html

Friday, 2 March 2012

Week 1

Engagement Activity 1: Learning Styles


I didn't find this exercise surprising at all. I have always known that I put more emphasis on the visual rather than the written, but I found it interesting all the other aspects that this test evaluates. This test showed me that I also show some signs of a kinaesthetic learner- which I never really considered 


Engagement Activity 3: Reflection on Prensky's ideas


I some way I agree with Prensky's ideas on the nature of todays learners. I only have to look at the younger generations in my life (cousins/friends children) to see that technology plays a more significant role in their development. Books and 'classic' toys have been replace with electronic versions, iPads & iPods and are also used as behavioural management tools (if they are being particularly disruptive or fidgety they are given such devices to settle them down/distract them). However, more often then not the more traditional books and toys (when given the opportunity) I find act as a great relief for the younger generations in my life.I feel that some times the electronic devices/apps/toys create a sensory overload and lack the personal touch or the 'silence' and reflective nature that a book or lego blocks can provide. 


I also feel that the digital native and digital immigrant concept is quite relevant, however I don't feel that this is a new concept- there are always going to be generational differences between teachers and their students. Technology has always been dynamic and just with every profession teachers must make time to up skill and keep up-to-date with modern technology.


I feel there is definitely substance to this article, but once again nothing that has not been an issue in past generations (although there is the valid and proven argument that technology is evolving quicker than ever before!). As stated previously teachers need to 'get with the times' and embrace the technologies that todays generations are engaged in and keep the ways they teach as relevant as possible to the world that we (and their students) now live in.


References
Prensky, M. (2005). Engage or Enrage me. Retrieved from http://net.educause.edu/ir/library/pdf/erm0553.pdf


Engagement Activity 4:Reflection on Connectivism


“Connectivism is the integration of principles explored by chaos, network, and complexity and self-organisation theories” (Seimens, 2004).


I feel that Connectivisim is the learning theory that is most applicable to today’s learner. Technology and the availability of information has transformed they way we work and our capabilities and therefor our learning must be adaptable. I find it interesting that learning is considered to be messy and chaotic and that making meaning from this chaos is most important. Nowadays people may feel disoriented by the information that has been made accessible through online technologies and that its is now most important that we have the skills to make meaning and be able to cypher through knowledge clutter.The theory also supports the fact that having knowledge is not as important as it used to be and that knowing where you can find the knowledge is the key. I also feel that the emphasis on self-learning, network learning and making connections (with people and different opinions etc) is quite significant and that ICT’s will play a big role in creating such opportunities. 


References 
Siemens, G. (2004). Connectivism: A Learning Theory for the Digital Age. Retrieved from http://www.elearnspace.org/Articles/connectivism.htm